Each level consists of a slight puzzle to finish to the end, and to accomplish this it is necessary to defeat foes, unique to each level. There are 20+ different levels, as well as a final boss level. The gameplay of Boogerman operates as a simple side-scroller, with burp/fart ammunition, as well as booger ammunition. _ Ability to save and recall the game at any point of the game you want. Music from this game was used in Jungle Adventure, a boss-only hack of The Panda Prince appearing built into handhelds and plug-and-play consoles._ Direct execution of the game, without the need to download data and simulator.While the introductory text is set into paragraphs in Super Game's version, it is a text crawl in Rex Soft's version.Both Rex Soft's and Super Game's port of Boogerman were released in 1997.Super Game's version combines all four levels into one 1 Level each, but Boogerman II has only 2 of the four levels, separately, like Earthworm Jim 3 by Hummer Team, also made in 1997. The music in this version is more recognizable than Super Game's version. In the story intro, the text is scrolling up, instead of paragraphs, and lacks the animation of Boogerman cleaning the room. Also, it has two bosses removed from Super Game's version: FlyBoy and Revolta. There are 2 extra powers than what Super Game's version had: Belch and the Flame Gas ability (This power only works if pressing A, B, And Select all at once), but lacks garbage piles and the Milk Jug powerup. The gameplay is slow, and the controls are far less responsive than Super Game's version. Boogerman II: The Final Adventure is an unlicensed port of the Mega Drive version of Boogerman: A Pick and Flick Adventure, made by Rex Soft in 1997.
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